He spoke a bit about how Resident Evil 7 continues the series’ narrative as opposed to rebooting the franchise: In an interview with Game Informer, Resident Evil series producer Masachika Kawata revealed some new details about the new installment in the survival horror franchise. So if you thought the games were going away from horror in previous years, this is just a statement of intent, purpose, to say it’s back.” They’re all in there, but we’re focusing on horror has come home as a kind of theme for the teaser demo. Nakanishi also revealed that there’s more to Resident Evil 7 that we didn’t see in the demo, namely “puzzle solving, resource management, and combat. “The teaser demo is a bespoke experience that isn’t just a slice of gameplay from the main game,” adding that it’s “kind of a tonal preview instead of a content preview.” Nakanishi described the game’s key pillars as “fear/horror and exploration of an environment,” two things that are clearly showcased in the demo. Instead, the demo’s purpose is more about introducing the tone of the new game. The director confirmed to IGN that The Beginning Hour demo released during E3 2016 will not be part of the finished game. Nakanishi continued to address the concerns of some franchise fans by stating that the quick time events that had become a part of the series as of late will not be present in Resident Evil 7. Nakanishi goes on to state that the key pillars of the game are “fear and horror, exploration of the environment, puzzle-solving elements, resource management, and combat against enemies. Those are all in this game, but we wanted to start off with the first two – horror and exploration – and get you experiencing those two pillars up front.” “But don’t worry, we haven’t just thrown out Resident Evil as it exists and turned it into a ghost story. “I think you can look at the trailer or the demo and get that impression,” Nakanishi said in a blog post on the subject of the demo’s supernatural style. In other news, Nakanishi clarified The Beginning Hour‘s role in the final release by assuring fans that Resident Evil is not morphing into a ghost story game. I think you can look at the trailer or the demo and get that impression, but don’t worry, we haven’t just thrown out Resident Evil as it exists and turned it into a ghost story. I’ve seen from initial reactions of what we’ve put out that people are getting the impression that we’ve taken Resident Evil and turned it into some sort of supernatural, occult, ghost story. We need to have a bit of mystery in survival horror, so we’re trying to make you wonder when you play it how could this possibly be connected? That’s part of the appeal. He cites the new game’s emphasis on mystery as the big change in the franchise:Īfter I say that and you try the demo, you may say ‘Really?’, because it looks nothing like any of that, but trust me. Nakanishi also teased that the new game is indeed a sequel to Resident Evil 6 and that Resident Evil 7 isn’t a reboot. Narrated by an unknown character, the video takes us through a tour of the house that will become the source of all of your nightmares in just a few short days. Resident Evil 7 TrailersĬapcom dropped a trailer only 12 days ahead of the release of Resident Evil 7, and it’s creepy as hell. Each time you think you’ve seen the game’s grandest spectacle, you are immediately confronted with some new incredible occurrence that reminds you that you haven’t seen anything yet. Remarkably, most of these areas are strung together to create a cohesive Metroid-like overworld that can be seamlessly explored.īecause of this layout, you are constantly moving between brilliantly designed areas while dealing with few interruptions to your immersion. One area might put you under the thumb of a persistent stalker, while the next forces you through an elaborate series of traps designed by a madman. Nearly every section of Resident Evil 7 incorporates some new theme or mechanic designed to keep the experience fresh. Then again, nobody could have ever quite anticipated the brilliance of this title’s level design. Looking back, it’s funny to think that I worried about how Capcom would stretch the experience outlined in the game’s demo into a full-length adventure. Resident Evil 7’s campaign is one of the greatest single-player adventures released in recent memory. Resident Evil 7has arrived and we absolutely loved it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |